Hitman Absolution

Hitman: Absolution is a stealth game developed by IO Interactive and published by Square Enix.[1] It is the fifth entry in the Hitman game series, and will run on IO Interactive's proprietary Glacier 2 game engine. The developers have confirmed that Absolution will be easier to play and more accessible, but will retain hardcore aspects.[3] The game is currently slated for a worldwide release on November 20, 2012.

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Gameplay

The game will take place in the United States,[4] and will feature an online option.[5] In addition, the game will feature "instinct mode" which will allow 47 to predict enemy patrol routes, much like the "sonar vision" that was featured in Tom Clancy's Splinter Cell: Conviction, "Eagle Vision" in Assassins Creed: Revelations and "detective mode" in Batman: Arkham Asylum.[6] Hitman is known for allowing players to create their own narratives within the sandbox levels; for Hitman: Absolution, developer IO Interactive has enlisted Hollywood talent like Vivica Fox, Powers Boothe and Shannyn Sossamon to help tell Agent 47's latest story.

Plot

The first in-depth trailer for the game shows Agent 47 storming a safehouse, and confronting Diana while she is showering. 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, and the game will take place in the United States. Hitman: Absolution is set at the end of the timeline. Confirmed plot details include series protagonist Agent 47 assassinating his former International Contract Agency handler, Diana Burnwood, early in the game.[7] One of the main antagonists is Blake Dexter, a new character to the series. The character will be voiced by Keith Carradine.[8]

Development

Though plans to continue the Hitman franchise were first announced in 2007,[13] it was not until May 2009 that Eidos confirmed the game was in development.[14] Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself.[15] On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game.[16] On 6 May 2011, a teaser trailer[17] was released, confirming the title: Hitman Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattlesnake coiled around his signature Silverballer pistol.[18] It has been reported the game will be a "familiar and yet significantly different experience from other Hitman games."[19] On 9 October 2011, a full gameplay trailer entitled "Run for Your Life" was released.[20] Hitman: Absolution is a shooter/stealth game said the team on gametrailers.com. David Bateson will reprise the role of Agent 47 in Hitman Absolution, after it was revealed last year that IO Interactive dropped the long-serving voice actor. Square Enix confirmed the news, shortly after the above video of Bateson announcing his return found its way online. The video was on a USB key given to a fan by IO Interactive community manager Nick Price.
Bateson's return was a struggle, with IO Interactive initially asking him to audition for a role he'd served since 2000 and Codename 47. Then, around this time last year, the developer confirmed Bateson's absence from Absolution. This sparked a number of online petitions pleading for him to be reinstated as 47, including one that received over 3,500 signatures.
IO Interactive's brand director Jon Brooke revealed the developer brought back Bateson after a change of heart, saying that on reflection the developer was "just playing hard to get."


Hitman and the Worst Assassin in History

Apologies, Agent 47.

Agent 47 stood at the gate of a beautiful seaside mansion. The sun, bleeding its last rays over the water and saturating the wind with gold and red, lit 47's iconic suit quietly. The storied assassin had an important job: eliminate his former handler and one real human contact Diana Penelope Burnwood, age 39. With a pair of pistols, a wire, and years of practice, nothing stood between Agent 47 and this life-changing job.
Except for his inexperienced controller: me. This led to one of the greatest, most hilarious failures in Hitman's long history. And demonstrates one of the many reasons Hitman: Absolution has so much potential.
The first mission in Hitman: Absolution serves as your tutorial and an introduction to the open-ended structure of the world. While the action in this mission is directed along a general path, from the mansion's gardens into the decorated interior, the choices you make along the way can dramatically alter the way the mission unfolds.
Take my approach as an example, and please note that this was the first time I tried my hands at Hitman: Absolution (seriously, take note). The start of the mission went like clockwork, with guards dispatched silently, headshots taken from hidden vantage points, and even a novel thrown into bushes for adequate distraction. Stealthy and by the numbers.
Taking one of the guard's uniforms as a disguise, however, marked the steady devolution of the assassination.
While passing quietly through the indoor gardens, the guards grew suspicious of Agent 47's disguise. By using 47's "instinct," you can divert these suspicions and blend into anonymity. I fast discovered, unfortunately, that instinct will run dry when abused. Soon after the gauge drained away one devoted guard began to tail 47 along the walkway. 47 kept just ahead and closed in on the exit...until he ran headfirst into a set of three guards. Problems!
The ensuing gunfight only lasted a minute and the team of guards fell one by one to the bullets of 47's twin Silverballers. Disaster avoided -- until our stark antihero reached the balcony.
Only two guards waited and watched the sunset across the water. A cakewalk for the likes of 47. An audio clue informed me that a nearby kitchen knife could be used as a distraction or deadly projectile. As I already used several distractions during the mission, I opted for deadly projectile. After noting the guards' direction and lining up the throw, 47 reared back before whipping his arm in a fast arc, sending the knife glinting through the air. It then, for reasons unknown to me, bounced harmlessly off the guard's shoulder. They opened fire and required a more direct approach.
I may have accidentally used the "distraction button." Oh well, disaster avoided. Again.

The interior of the mansion buzzed with guards. Switching into a new disguise, I used 47's instinct much more selectively and avoided detection. Conversations were successfully overheard and the disguise was maintained. 47's target, now rooms away, taunted me from the mini-map. And it seemed that nothing stood in the way of a mission complete, until I unintentionally commanded that Agent 47 hop into a closest with several guards stationed nearby. This kind of activity, as you might expect, draws a great deal of suspicion. And subsequent gunfire.
The final gunfight in the main hall of the mansion was spectacular and featured everything you could ever want from a symphony of bullets. Vivid scenery. Slow-motion headshots. A panicked chef (really!). But in the clatter of discarded clips and swaths of blood, Agent 47 fell to the ground. In his last, pained moments of life, I could hear him whisper but a few words of regret: "I blame you, Clements."
I imagined that last bit. But it still haunts me.
Even in the first stage of Hitman: Absolution's blood-soaked campaign you can see the possibilities at work. With one false step an entire mission can change and force you to make a very different set of choices to steer the outcome back towards your favor. And when Hitman: Absolution arrives at the end of November, I imagine we'll all have plenty of stories to tell. Hopefully ones with much happier endings.
                                                                                Sumber : http://www.ign.com/articles/2012/10/12/nycc-hitman-and-the-worst-assassin-in-history

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